'I wanted that Raiders of the Lost Ark excitement – you could die any minute': how we made hit video game Prince of Persia

The Making of Prince of Persia: A Journey of Perseverance and Innovation

In 1985, Jordan Mechner embarked on a quest to create a platform game that would capture the essence of Raiders of the Lost Ark. The project, which would eventually become Prince of Persia, was inspired by classic games like The Castles of Dr Creep and Karateka, with a unique blend of puzzle-solving, fluid animation, and pulse-pounding action.

Mechner's journey began with months of painstaking digitization, as he manually photographed frames from his brother David's videotaped movements. The process was laborious, involving multiple rounds of retouching and color correction in black and white. This arduous work paid off when Mechner moved to Broderbund's offices in San Francisco, where he worked alongside industry heavyweights like Will Wright.

However, the development process hit a roadblock as Mechner struggled to balance the game's fluid animation with combat mechanics. The Apple II's limited memory constraints forced him to experiment with byte-shifting and other techniques to free up space for sword-fighting animations. This ingenuity ultimately led to the creation of the Shadowman, a dark doppelganger that serves as the game's formidable opponent.

The game's release in 1989 coincided with the Apple II's waning popularity, but its success on other platforms in Europe and Japan helped it find new life. The subsequent re-release on PC in the US cemented Prince of Persia's status as a classic, influencing an entire genre of action-adventure games.

Mechner's perseverance paid off in more ways than one, as his game not only achieved commercial success but also paved the way for future innovations. His work on 3D sequels and film adaptations solidified Prince of Persia's place in gaming history, with the 2010 movie starring Jake Gyllenhaal serving as a testament to its enduring influence.

In an industry often plagued by rushed development cycles and diminishing returns, Mechner's example offers a valuable lesson: dedication, creative problem-solving, and a willingness to take risks can yield results that transcend time and technological limitations.
 
ugh, 30 years on and they're still fawning over mechner's 'innovation'... like anyone was gonna come up with shadowman without him trying to force it into existence? 🤷‍♂️ the fact that he worked tirelessly just to get around the apple ii's memory constraints kinda gives you a headache, don't you think? and yeah, maybe his perseverance paid off, but what about all the other devs who toiled away in obscurity while trying to bring something new to the table? 🙄
 
You know what's crazy about Prince of Persia? It's like, back in the day, it was all about innovation 🤖. Mechner's digitization process was like, super laborious... talk about perseverance! But what's interesting is how it speaks to our current gaming landscape. I mean, think about it - we're always pushing for more graphics, more realism, and yet, sometimes it feels like we've lost the art of creative problem-solving 🔧. Mechner's approach, with its focus on fluid animation and combat mechanics, reminds me of the debates around game development speed vs. quality. Is it better to release a polished game sooner or risk everything for something truly groundbreaking? 🤔 It's a debate that still rages on in the gaming industry today.
 
lol what I was just saying to my friend is like prince of persia needs a remake 🤯😂 and i think they should use some kinda new animation tech so it can run smoother on old hardware 😅 anyway, the original game still has that old-school charm 💭
 
OMG what a wild story behind Prince of Persia 🤯! I mean, digitizing his bro's vids frame by frame sounds like SO much work 🙄 but it paid off big time! The Shadowman is so iconic 😎, I love how Mechner had to get creative with the Apple II's memory constraints to make it happen. It's crazy to think he was basically inventing new tech on the fly 💻. And that it went on to influence an entire genre of action-adventure games? Mind blown 🤯!
 
I gotta say, the story behind Prince of Persia is truly inspiring 🤯. I mean, Jordan Mechner put in the work, manually taking pics of his bro's vids for months on end... talk about dedication! And to think he had to deal with Apple II memory constraints and figure out ways to byte-shift sword animations - that's some next-level problem-solving 💡. The fact that it all paid off and influenced an entire genre of games is just awesome 😎. It's a reminder that even in the gaming industry, where things can get crazy fast-paced and competitive, taking risks and persevering through challenges can lead to something truly amazing 🚀.
 
I'm loving this throwback 😎! It's amazing to think about how much effort Jordan Mechner put into creating the original Prince of Persia game back in 1985. I mean, manually photographing frames from his brother's movements? That's dedication 🤯! And it's incredible that he was able to balance animation and combat mechanics with such limited resources. The Shadowman is still one of my favorite game mechanics 😎.

I think this story highlights the importance of perseverance in creative endeavors 💪. Mechner's willingness to take risks and experiment with new techniques ultimately led to something truly innovative. It's a great reminder that even in industries where technology is constantly evolving, there's always room for creativity and problem-solving 🌐.

The fact that Prince of Persia has had such a lasting impact on the gaming industry is a testament to Mechner's vision and dedication 💫. His game may have been released over 30 years ago, but its influence can still be felt today 😊.
 
I'm low-key obsessed with the new Prince of Persia doco 🤯👑! I mean, who knew Jordan Mechner was basically a gaming superhero 💪? The way he single-handedly created this iconic game from scratch is straight-up inspiring 😍. And can we talk about how innovative his solutions were? Like, byte-shifting and Shadowman? Mind blown 🔥. It's crazy to think that this game has had such a huge impact on the gaming industry and it all started with one dude's passion and determination 💖. Mechner is def an icon in my book 🙌
 
I'm so stoked they're giving Prince of Persia the love it deserves 🙌 I mean, who wouldn't want to play as this bro with the sick sword skills? 😎 And omg, the story behind its making is literally insane - digitizing his brother's moves manually? That's dedication 💯. It's amazing how much innovation went into that game, especially with those byte-shifting techniques 🤖. I'm glad it paved the way for future games and even influenced a movie adaptation! The Shadowman is still giving me vibes 😈.
 
🤓 The way Jordan Mechner went the extra mile with digitization is really fascinating... I mean, having to manually photograph frames from his brother's movements? That's some serious dedication to his craft. It shows he wasn't afraid to experiment and try new things, even if it meant spending hours retouching and color correcting in black and white. 💻 The Apple II's limitations actually became a blessing in disguise, forcing him to come up with creative solutions like byte-shifting... that Shadowman is still pretty iconic today! 😎
 
omg did u know the creator of prince of persia had 2 manually photograph his bros moves lol what a dude! anyway i think its dope how mechner went through so much trouble just 2 get the game right he must've been like "u know wot? im gonna make dis game even tho it's gonna take forever" and then prince of persia was born 🤯💥 what's cool is that his perseverance paid off not only financially but also in terms of gaming history he literally helped shape the action-adventure genre 👏 so if ur ever feelin stuck just remember mechner & his epic journey 💪
 
the fact that Jordan Mechner put in all those hours of painstaking digitization work is just insane 🤯 like, who does that? and the fact that he was able to balance fluid animation with combat mechanics on an old Apple II is a testament to his genius 💡 it's crazy how much influence this game had on the industry, especially with its innovative 3D sequels and film adaptations 🎥 what I find really interesting is how his perseverance paid off in more ways than one, it's not just about creating a successful game, but also leaving a lasting legacy that still impacts the gaming world today 💻
 
🤖 I'm so hyped about Prince of Persia 🕷️! Mechner's journey is straight fire 🔥 - from digitizing his bro's vids to byte-shifting on the Apple II 📊. His perseverance & problem-solving skills are 💪 goals 🎮. The Shadowman is still giving me chills 😱! Who knew a game could be so influential? 🤔 It's dope how it paved way for 3D sequels & film adaptations 🎥👍. Mechner's story is proof that dedication + creativity = success 💫
 
omg i'm so hyped about Prince of Persia!! 🤩 I mean, who wouldn't want to be inspired by Raiders of the Lost Ark and create an entire platformer game? Jordan Mechner's dedication to making it happen is seriously inspiring - I love how he manually photographed frames from his bro's vid movements 📹👍 And can we talk about the Shadowman tho? 😱 dark doppelganger = best villain ever! The fact that Prince of Persia was released in 1989 but still influences action-adventure games today is a testament to its timeless greatness 💯
 
I'm loving this retro gaming vibe 💻👾! The fact that Jordan Mechner spent months digitizing his brother's movements is just mind-blowing 🤯. I mean, who needs fancy software when you've got dedication and elbow grease? 🙌 And the way he experimented with byte-shifting to get around those Apple II memory constraints was pure genius 💡! It's amazing how these old games still hold up today, and Prince of Persia is definitely a timeless classic 🔥. Mechner's story is like a reminder that innovation can come from anywhere, and sometimes it takes a whole lotta perseverance to make something truly epic 🌟.
 
idk why ppl still praise this game tho it was literally just some dude with a passion project who spent months retouching vids of his bro movin around 🤷‍♂️, and dont even get me started on the memory constraints of that ancient apple ii 😂, byte-shifting and all that jazz... sounds like just a bunch of workarounds to me 💸. but i guess its cool that it influenced some other games or whatever 👀.
 
I gotta say, Jordan Mechner is like a gaming superhero 🦸‍♂️! I mean, the dude was willing to put in the crazy amount of work just to get Prince of Persia right. Those manual frame digitization sessions? Yeah, that's dedication 💯! And let's be real, who else would try byte-shifting and all that tech magic to get their sword-fighting animations working on an Apple II? 🤖 Genius, right?

And it's dope that the game found new life in Europe and Japan despite being released during the Apple II's decline. It just goes to show that innovation can thrive even when others think you're crazy 💥! Mechner's perseverance is definitely a lesson for all gamers and devs out there – don't be afraid to take risks and push the limits of what's possible 🌐.
 
I'm all about giving credit where credit is due 🙌! Jordan Mechner's story is literally the ultimate underdog tale - he pours his heart and soul into this game, facing so many setbacks and technical issues along the way... but instead of throwing in the towel, he uses that frustration to push him forward 💪. And can you believe how much he accomplished with those old Apple II limitations? It's like, talk about innovative problem-solving 🤓! I mean, the Shadowman is still one of the coolest game villains ever 😎. Mechner's dedication and perseverance are truly inspiring, and his influence on the gaming industry cannot be overstated 💥. So yeah, let's all give it up for this genius dude 🙏
 
🤯 I'm so impressed by Jordan Mechner's work ethic! That manual digitization process sounds like a total nightmare, but he just went for it 😅. And can we talk about how innovative the Shadowman was? Like, who else thought to create a dark doppelganger in an 8-bit game? 🤔 The fact that his perseverance paid off and influenced an entire genre is amazing... now we have all these awesome Prince of Persia games and movies! 🎮🎬 I think this story is a great reminder that with hard work, creativity, and taking risks, you can create something truly legendary 👑.
 
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