'I wanted that Raiders of the Lost Ark excitement – you could die any minute': how we made hit video game Prince of Persia

Making a Hit Video Game: A Journey of Innovation and Perseverance

In the 1980s, the video game industry was still in its infancy, with programmers forced to teach themselves through trial and error, using techniques passed down from magazines or swapping tips with fellow developers. For Jordan Mechner, the creator of Prince of Persia, this environment fueled his creative fire.

Mechner's inspiration for the game came from a mix of sources, including the 1984 film The Castles of Dr Creep, which featured puzzles and switches that opened doors and closed traps. He also drew parallels with Karateka, another side-scrolling beat-'em-up he had created earlier. However, it was the iconic opening scene of Raiders of the Lost Ark that truly captured his imagination – a sense of excitement and danger that made him want to create a game where players could die at any moment.

With the help of his brother David, Mechner began creating the character animations using a laborious process involving photographing still frames from a videotape, developing the images, and retouching them in black and white. It was this painstaking process that led to the creation of the game's fluid, rotoscoped animation – a technique that would become synonymous with Prince of Persia.

After years of working on the game, Mechner finally completed it, but not without some last-minute tweaks. The addition of combat mechanics, courtesy of his girlfriend Tomi Pierce, was a crucial element in freeing up memory to accommodate the sword-fighting animations and extra guards. This innovative solution allowed the game to succeed on platforms that were beginning to fall out of favor.

The release of Prince of Persia in 1989 marked a turning point for the industry, with its unique blend of puzzle-solving, platforming, and animation influencing countless games that followed – including Tomb Raider and Uncharted. The game's success was not limited to Europe and Japan; it also found an audience on PC in the US, where sales picked up after initial reviews praised its innovative gameplay.

Mechner's journey with Prince of Persia was not without challenges. He had spent years working on the game, and its eventual release provided a much-needed rescue from financial woes that had plagued him earlier. The success of Prince of Persia went on to inspire his own 3D follow-up, as well as an adaptation into a 2010 movie starring Jake Gyllenhaal.

The story of Prince of Persia is one of perseverance and innovation – a testament to the power of creative vision in overcoming seemingly insurmountable challenges.
 
Wow 🤯 Interesting how Jordan Mechner poured his heart and soul into creating Prince of Persia, it's like he was driven by a fire that couldn't be put out 💡. The way he experimented with different techniques to get the animation just right is insane 🤪. I mean, taking still frames from a videotape and retouching them in black and white? That's some next-level dedication 🔥.
 
the original prince of persia game was like the grandpa of action-adventure games lol 🤣 its like, who else was messing around with rotoscoped animation back in the day? 🎮 and mechner's story is so inspiring, especially when you think about how much work went into creating that iconic opening scene from raiders of the lost ark. the guy basically photocopied his own face into the game lol 😂 anyway, it's amazing to see how prince of persia influenced so many other games and even led to a successful movie adaptation 🎥
 
I'm not sure if I agree that Jordan Mechner's use of rotoscoped animation was entirely innovative back in the day 🤔... I mean, it was pretty cool and all, but some of those old-school animators were already experimenting with similar techniques before him, like Hayao Miyazaki and his Studio Ghibli crew 🎥. And don't even get me started on how much time and effort went into perfecting that animation process... I mean, I know it paid off in the end, but would have Prince of Persia been just as great without all those years of tweaking? 🤷‍♂️
 
I'm thinking about this game Prince of Persia 🤔... what I love about it is that it was made by just one guy, Jordan Mechner, who had to learn everything himself through trial and error 💻. He didn't have all the fancy tools we have today, but he still managed to create something so iconic and influential 😎.

And can you believe how much blood, sweat, and tears went into that game's animation process? 🤯 Taking photos from a videotape, developing images in black and white... it's like art! And the way Mechner had his brother David help out with combat mechanics was genius 💡. It just goes to show that sometimes, collaboration and creativity can lead to amazing results.

I also love how this game inspired so many other games afterwards, including Tomb Raider and Uncharted 🎮. It's proof that innovation can have a ripple effect and change the gaming industry forever 🔥. Mechner's story is an inspiration to anyone who's ever chased their dreams, no matter how impossible they seem 💖.
 
omg this guy Jordan Mechner is literally a genius 💡 he went from making games by himself (and basically teaching himself) to creating something that became super iconic 🤯 like, who wouldn't want to play a game where you can die and still be all "oh no!" 😅 plus the animation technique he used was insane - rotoscoped animation is still one of my fave things in gaming today 🎮
 
I gotta say, Jordan Mechner's journey with Prince of Persia is pretty inspiring 🤯. I mean, who wouldn't want to create something that changed the gaming industry? But at the same time, it's crazy to think about how much blood sweat and tears went into making that game happen 😓. The whole process, from photographing still frames to developing the images, was super laborious... like, what if he had just given up after all those years of work? 🤔

And let's be real, some people might say it was a bit lucky with Tomi Pierce bringing in her expertise on combat mechanics 😏. But hey, innovation is all about taking risks and trying new things, right? It's cool that the game's success helped Mechner pay off his debts and go on to create more awesome stuff 🤑.

But what I love most about this story is how it shows that even when you're at your wit's end, creative vision can carry you through 💪. Prince of Persia might have been a hit back in the day, but its influence can still be felt today – and that's something to be really proud of 🎮💫
 
can't believe they're still talking about prince of persia like it's old news 😒. what's next, a documentary on how 8-bit graphics worked? 🤣 anyway, mechner's story is actually pretty cool - all those hours spent perfecting rotoscoped animation and having his girlfriend help with combat mechanics... girl power, who knew? 💁‍♀️
 
I mean, come on... this game's history is so cool! 🤯 But let's be real, the video game industry has come a loooong way since the 80s. I don't think anyone would even try to create a character animation using still frames from a videotape anymore 😂. And have you seen the forum threads for retro gaming? 😒 So many people complaining about how hard it was to beat that one level or how they had to use cheats to get past a certain section. I'm like, "Dudes, it's just a game... chill out!" 🤷‍♂️ Anyway, Prince of Persia is still an awesome game and all, but can we talk about the forum's font size for retro games? It's so tiny! 📚😩
 
I'm still hyped about the retro games 🤯, but this dude Jordan Mechner's journey to create Prince of Persia? That's like, next level dedication 💪! I mean, using a laborious process of photographing frames and retouching them by hand just to get that iconic rotoscoped animation right? Mind blown 🤯. And the fact that his girlfriend Tomi Pierce came on board to add combat mechanics? Game changer 💥. The game's influence on the industry is still felt today, and it's crazy to think about how it all started from a dude's passion project in the 80s 🔥. What's your favorite retro game of all time? 🤔
 
Man I'm still thinking about how different games were back in my day... I mean, have you played some of these new games lately? 🤔 They're all about instant gratification and fancy graphics. It's like, where's the challenge? The problem-solving? My favorite game when I was a kid was this old platformer called "Raiden" that had to be beat on just 3 lives... if you died, you were done! 😅

And don't even get me started on these new "influences" everyone's talking about. Back then, it was all about originality and innovation. Prince of Persia wasn't some copycat game like some people's latest releases 🙄. It was a true game-changer.

I mean, I've been playing games for over 20 years now, and the last time I saw something as innovative as Prince of Persia was... well, I'm not even sure! 😂 Maybe it's just nostalgia talking, but this feels like the golden age of gaming all over again.
 
I MEAN COME ON, THE STORY BEHIND PRINCE OF PERSIA IS LIKE, SO INSPIRING!!! 😊 IT JUST GOES TO SHOW THAT WITH DETERMINATION AND INNOVATIVE THINKING, YOU CAN TURN YOUR PASSION INTO A HIT GAME. I MEAN, JORDAN MECHNER COULD'VE GIVEN UP WHEN THINGS GOT TOUGH, BUT HE JUST KEPT PUSHING FORWARD AND TRIED NEW THINGS. AND THAT'S WHAT MADE PRINCE OF PERSIA SO SPECIAL - IT WASN'T JUST A GAME, IT WAS AN EXPERIENCE. 🎮 I FEEL LIKE WE COULD ALL LEARN FROM MECHNER'S JOURNEY AND TRY TO BRING A LITTLE BIT OF THAT same creativity and perseverance into our own projects! 💪
 
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