From final boss battles to the dangers of open-world bloat, TV and film can learn a lot from video games

The recent phenomenon in TV and film where creators are emulating video game structures and gameplay elements can be both exciting and frustrating for audiences. The latest season of Stranger Things, which concluded with a finale that felt more like an open-world bloat than a climactic battle, is a prime example. After 80% of the final season consisted of characters explaining plot points to each other using random 1980s objects, it wasn't until the last episode that something fun happened โ€“ a brief respite from the endless exposition and slow pacing.

This nostalgia for video games' excitement and spectacle is becoming increasingly evident in the entertainment industry. Shows like Edge of Tomorrow, which borrowed its premise from sci-fi roguelike games, have become more common. Even films, such as John Wick 4, feel like they're channeling the fast-paced action and combat mechanics found in fighting games.

However, this trend has a downside. The need to emulate video game structures can lead to unnecessary side-quests and open-world bloat, making it difficult for audiences to become invested in the story or characters. Stranger Things' finale is a perfect example of this โ€“ with multiple locations, characters, and plot threads, it's easy to lose track of what's happening.

As the boundaries between interactive and non-interactive entertainment continue to blur, creators must be mindful of when to borrow from video games and when to strike a balance. The line between excitement and exhaustion is easily crossed, as evidenced by Stranger Things' finale feeling more like an overlong game than a satisfying conclusion.

In contrast, recent releases such as Indika, a surreal and thought-provoking game about a young nun questioning her faith, showcase the potential for video games to explore complex themes and ideas. With its five-hour playtime, Indika is an example of how developers can create engaging experiences that are both short and sweet.

In conclusion, while TV and film creators may learn a lot from video games, it's essential to strike a balance between embracing the excitement and spectacle of gaming culture and avoiding unnecessary bloat and side-quests. By doing so, they can create engaging and satisfying stories for audiences.
 
Meh, I feel like we're living in a world where every other show is trying to be like some video game ๐Ÿค”. Stranger Things just went from being all about the mystery to having like 80% of that final season just being people explaining stuff to each other with retro objects ๐Ÿ˜’. It's like they forgot what makes it cool - the actual story! ๐ŸŽฎ

I mean, I love a good sci-fi show as much as the next person, but sometimes you gotta remember why we're watching this in the first place: for the characters and plot, not just to collect some sick nostalgia points ๐Ÿคช. Edge of Tomorrow was cool 'cause it was different, but now every other show is trying to be like that too...it's just become stale.

The only ones doing it right are those indie games like Indika ๐ŸŽจ - short, sweet, and actually makes you think about some deep stuff. I wish more creators would take a page from their playbook instead of just copying video game tropes ๐Ÿคทโ€โ™€๏ธ
 
OMG, I'm totally with this ๐Ÿคฏ! Like, I get why creators want to tap into that sweet, sweet gaming magic ๐Ÿ’ฅ, but come on, sometimes it feels like they're just trying to cram in as much stuff as possible and call it a season ๐Ÿ˜ด. Stranger Things' finale was literally the most epic example of "too much is never enough" ๐Ÿคช! But then, Indika comes along and shows us that games can be all about the quality over quantity, you know? It's like, less is more, right? ๐Ÿ˜Š
 
๐Ÿค” I think this trend is kinda like how we navigate our lives - on one hand, it's exciting to see these familiar video game elements being brought into other mediums, but when taken too far, it just feels forced and exhausting ๐Ÿ’€ Like how sometimes you're all hyped up from playing a new game, only to realize you've been stuck in an endless loop of unnecessary side quests ๐Ÿšซ And I'm like, can't we find a way to make it more meaningful and engaging? Maybe Indika is the answer, but what about the rest of us who don't have the luxury of having a 5-hour playtime to indulge in thought-provoking experiences? ๐Ÿ˜” It's all about balance, right?
 
I think the trend of emulating video game structures in TV and film is a double-edged sword ๐Ÿคฏ. On one hand, it's awesome to see creators drawing inspiration from games and bringing that energy to the screen ๐Ÿ‘. Shows like Indika, which explore complex themes in a concise and engaging way, are a breath of fresh air ๐Ÿ’จ. However, when done poorly, it can lead to exhaustion ๐Ÿ˜ด. I mean, who wants to watch characters rambling on about plot points for hours on end? ๐Ÿ™„. It's all about finding that balance between spectacle and storytelling ๐ŸŽฅ.
 
I'm totally with you on this...the last season of Stranger Things was like 80% filler ๐Ÿคฏ I mean, who needs a whole episode of Eleven explaining the mysteries of the Upside Down using nothing but old VHS tapes? ๐Ÿ˜‚ It's all about finding that sweet spot between nostalgia and pacing. And don't even get me started on how cool it would be to see more indie games like Indika making its way to TV and film...it's a whole new world of storytelling possibilities ๐ŸŽฎ
 
I'm tellin' ya, I just finished watchin' that last season of Stranger Things ๐Ÿคฏ and I'm still tryna wrap my head around it. I mean, I love a good 80s throwback as much as the next guy, but all that exposin' at the end? It felt like they were tryin' to cram too many plot points into one show... ๐Ÿ˜ฉ You know what's better? Like that new game Indika ๐ŸŽฎ - it's all about keepin' things simple and thought-provokin'. I think the problem is, creators get so caught up in tryin' to make their shows like video games that they forget how to tell a good story. And don't even get me started on them open-world bloats... ๐Ÿ™„ It's all about findin' that sweet spot between excitement and, you know, actual plot progression ๐Ÿ˜…
 
๐Ÿค” You know what this reminds me of? The midterms in the States ๐Ÿ—ณ๏ธ. Both have this "balance" issue - too much repetition and not enough progress ๐Ÿ˜ด. Just like how TV shows are getting bogged down with video game tropes, politicians are getting stuck on rehashing old promises instead of introducing new ideas ๐Ÿ“. And what's up with the slow pacing? That's like watching a Senate hearing ๐Ÿ˜ด. On the other hand, some creators are killing it (pun intended) by pushing boundaries like Indika did ๐Ÿ’ฅ. Maybe we need more of that kind of innovation in politics too? ๐Ÿ”ฅ
 
I feel like people are being too harsh on Stranger Things' finale ๐Ÿค”. I mean, come on, it's a nostalgic throwback to the 80s, what did they expect? It's not like they're trying to cram an entire open-world game into one season... yet ๐Ÿ˜‚. And can we talk about how great it is that shows are incorporating video game elements? Edge of Tomorrow was a blast! ๐ŸŽฎ I think the key is finding that balance between fast-paced action and storytelling. Indika sounds amazing, though - those thought-provoking games should be more in our TV shows and movies ๐Ÿ‘€. Let's not forget, it's all about finding that sweet spot between excitement and exhaustion ๐Ÿ˜….
 
idk why ppl gotta copy vid game elements in TV n film... its like they r tryin 2 make us feel like we're stuck in a loop ๐Ÿ”„๐Ÿ˜ด stranger things season finale was literally so boring rn dont get me wrong i love the nostalgia vibes but all that exposition & side quests is just too much ๐Ÿ˜ฉ

anywayz, i saw indika on youtube n it looked super cool! five hour playtime is pretty long but if its engaging n thought-provoking then thats what matters, right? ๐Ÿค” maybe vids and films should learn from vid games in terms of pacing & storytelling ๐Ÿ“บ๐Ÿ’ป
 
I'm getting so done with all these shows and movies that are just meandering through plot points without giving us any actual closure. It's like, I get it, games have awesome storytelling moments, but come on! You can still make a compelling story without slowing everything down to a crawl. And don't even get me started on those super long open-world sections... ugh ๐Ÿ˜ฉ๐Ÿ’จ

I loved watching Indika though - that game is so thought-provoking and engaging. It's clear the devs knew exactly what they were doing when it came to pacing. I think TV and film creators could learn a thing or two from them about how to craft a story without feeling like you're stuck in an open-world game ๐Ÿค”๐Ÿ‘
 
๐Ÿคฏ I'm so over these new shows where every episode feels like an extra level in some video game ๐ŸŽฎ. Can't we just have a good ol' fashioned plot twist or character development without all the unnecessary exposition?! ๐Ÿ˜ฉ And don't even get me started on the pacing โ€“ 80% of that final Stranger Things episode was just characters talking about stuff while looking at each other's 1980s objects... ๐Ÿ™„

And what's with all these shows trying to be like video games? ๐Ÿค” Edge of Tomorrow is one thing, but it feels like every other show is just throwing in random sci-fi elements because they heard gamers love them. ๐Ÿ˜’ It's like creators are trying too hard to make their shows "cool" or something.

But hey, I did check out Indika and that game was actually really deep ๐Ÿค“. Five hours of playtime? That's commitment! ๐Ÿ‘ Maybe we just need more games like that to inspire TV and film creators to create engaging stories without all the unnecessary baggage. ๐Ÿ’ก
 
I'm so over shows like Stranger Things right now ๐Ÿคฏ๐Ÿ˜ด I mean, don't get me wrong, it's cool that they're drawing inspiration from video games, but 80% of the final season just felt like a bunch of characters explaining stuff to each other and not actually doing anything ๐Ÿ™„. And then they have this one episode where suddenly something fun happens and you're like "finally! ๐Ÿ˜Š" But honestly, I think it's because they got too caught up in trying to make it feel like an open-world game instead of just focusing on the story. I'd rather watch a show that knows when to cut to the chase and not get bogged down in unnecessary exposition ๐Ÿ™…โ€โ™‚๏ธ.
 
I'm so over how much I loved Indika just because it's like that one indie game I played 3 years ago ๐Ÿคฏ It's crazy to think about how video games are influencing the whole entertainment industry now. On one hand, I love the excitement and spectacle of fast-paced action and combat mechanics in shows and films like Edge of Tomorrow and John Wick 4. But on the other hand, when it gets out of control and turns into an endless open-world bloat fest, I'm totally lost ๐Ÿคฏ Stranger Things just made me want to throw my remote controller across the room... again ๐Ÿ˜‚

The line between entertainment and exhaustion is so thin, you know? One minute you're hooked, the next you're just feeling meh ๐Ÿค”. What's refreshing to see is that not all creators are getting it right. Games like Indika show us that we can have thought-provoking stories without needing 10 hours of gameplay ๐Ÿ™Œ
 
I feel like some ppl r being too harsh on Stranger Things finale lol ๐Ÿ˜‚. I mean, it's not like they were trying to bore us to tears or anything. A lil' exposition never hurt nobody, right? ๐Ÿคทโ€โ™‚๏ธ And let's be real, who doesn't love a good '80s nostalgia fest? ๐Ÿ’ฅ But at the same time, I get what the writers r saying - maybe they did get a bit carried away with all the plot threads. ๐Ÿค” Still, I'd rather have an open-world finale that lets me explore and discover new stuff than a super linear one that's just like, "ok, let's wrap it up already" ๐Ÿ˜ด. And btw, Indika sounds AMAZING ๐ŸŽฎ! Can't wait to check it out ๐Ÿ’–
 
I'm totally feeling meh about this recent trend in TV and film ๐Ÿค”๐Ÿ’ญ. I mean, don't get me wrong, who doesn't love a good fast-paced action scene or a mind-blowing plot twist? But when it feels like the creators are just phoning it in and copying video game structures for the sake of it, it gets super frustrating ๐Ÿ˜’.

I watched the latest season of Stranger Things and I'm still trying to wrap my head around that finale ๐Ÿคฏ. I get what they were going for, but it felt so disjointed and slow-paced ๐Ÿ™„. And don't even get me started on all those random 80s objects and side-quests... ugh! It was like they just ran out of ideas and decided to pad the story with filler content instead ๐Ÿ˜ด.

But at the same time, I'm excited to see more shows and films that are actually pushing the boundaries of what's possible in storytelling ๐ŸŽฅ. Like Indika, for example - that game is so thought-provoking and engaging, it's like a breath of fresh air ๐Ÿ’จ. Maybe we're just seeing a bit too much of this gaming-inspired trend and not enough of the good stuff? ๐Ÿคทโ€โ™€๏ธ
 
omg i totally feel u on this one ๐Ÿ˜ฉ about all the video game structures in tv shows and movies it's like creators r trying 2 hard 2 be cool ๐Ÿ’ป but sometimes u just wanna sit back & watch a story without having 2 worry about finding all these hidden collectibles ๐Ÿค‘ like stranger things finale tho ugh what happened to the good old days of actual plot twists ๐Ÿคฏ & btw have u played indika yet ๐ŸŽฎ it's literally the perfect example of how video games can do storytelling right
 
idk why creators think we need more "plot reveals" ๐Ÿคฏโ€โ™€๏ธ like, can't we just watch the show without being spoonfed every little detail? i mean, it's already 80% exposition ๐Ÿ˜ด. and don't even get me started on edge of tomorrow... who thought it was a good idea to turn a sci-fi game into a movie? ๐Ÿค” anyway, at least indika exists ๐Ÿ™Œ๐Ÿ’ก
 
I'm so over these shows finishing with an info dump like Stranger Things did ๐Ÿคฏ It feels like the creators are trying too hard to be like video games and forgot about actual storytelling. I mean, who needs 80% of a season just explaining plot points? Can't they just drop some hints or have characters discuss it later? ๐Ÿ˜’

And don't even get me started on John Wick 4... I was bored out of my mind with all that fast-paced action ๐Ÿคช I love a good fight scene as much as the next person, but come on! It felt like they took every fighting game cliche and mashed them together into one big mess.

But then I saw Indika and it was a whole different story ๐ŸŽฎ What a great example of how video games can explore complex themes in a short and sweet way. Five hours is actually kinda refreshing, you know?
 
I mean, what's up with all these TV shows trying to be like video games? Like, I get it, nostalgia is a thing and all that ๐Ÿ˜’... but can't we just have a good ol' fashioned plot without all the unnecessary side-quests and exposition? Stranger Things finale was literally like watching paint dry โ€“ I'm still not sure what's going on with those kids and their weirdly timed flashbacks ๐Ÿคฏ. And don't even get me started on how they thought that was exciting... I mean, a 5-hour video game about a young nun questioning her faith sounds way more interesting than some dudes running around in the woods fighting bad guys all day ๐Ÿ’โ€โ™€๏ธ.
 
Back
Top